本文实例为大家分享了微信小程序实现手写板的具体代码,供大家参考,具体内容如下

<!-- wxml --> <view class="hxt-flex-column">         <view class="hxt-flex" style="font-size: 30rpx;padding: 30rpx;">           <view>             <text wx:if="{{!tempFilePath}}">尚未签名,请点击“签名”开始签字</text>             <image wx:if="{{tempFilePath}}" src="{{tempFilePath}}"></image>           </view>           <view style="color: #319987;" bindtap="autograph">             <van-icon name="edit" />签名           </view>         </view> </view> <page-container show="{{show}}" style="height: 100vh;width: 100vm;" position="center" bind:clickoverlay="closeSheet" bind:afterleave="closeSheet">   <view class="wrapper">     <view class="handBtn">       <image catchtap="selectColorEvent" src="{{ selectColor === 'black' ? '//img.jbzj.com/file_images/article/202207/20227875050855.png' : '//img.jbzj.com/file_images/article/202207/20227875216713.png' }}" class="{{ selectColor === 'black' ? 'color_select' : '' }} black-select" data-color="black" data-color-value="#1A1A1A"></image>       <image catchtap="selectColorEvent" src="{{ selectColor === 'red' ? '//img.jbzj.com/file_images/article/202207/20227875248330.png' : '//img.jbzj.com/file_images/article/202207/20227875312284.png' }}" class="{{ selectColor === 'red' ? 'color_select' : '' }} red-select" data-color="red" data-color-value="#ca262a"></image>       <button catchtap="retDraw" class="delBtn">重写</button>       <button catchtap="saveCanvasAsImg" class="subBtn">完成</button>     </view>     <view class="handCenter">       <canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove" bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting">       </canvas>     </view>     <view class="handRight">       <view class="handTitle">手写板</view>     </view>   </view> </page-container>

js:

// index.js var QQMapWX = require('../../utils/qqmap-wx-jssdk.js'); var qqmapsdk = new QQMapWX({   key: 'H2RBZ-MGCC3-N4G3I-YCX6A-IKB5J-WIBTW' // 必填 }); Page({   data: {     show: false,     canvasName: 'handWriting',     ctx: '',     canvasWidth: 0,     canvasHeight: 0,     transparent: 1, // 透明度     selectColor: 'black',     lineColor: '#1A1A1A', // 颜色     lineSize: 1.5,  // 笔记倍数     lineMin: 0.5,   // 最小笔画半径     lineMax: 4,     // 最大笔画半径     pressure: 1,     // 默认压力     smoothness: 60,  //顺滑度,用60的距离来计算速度     currentPoint: {},     currentLine: [],  // 当前线条     firstTouch: true, // 第一次触发     radius: 1, //画圆的半径     cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, //裁剪区域     bethelPoint: [],  //保存所有线条 生成的贝塞尔点;     lastPoint: 0,     chirography: [], //笔迹     currentChirography: {}, //当前笔迹     linePrack: [] //划线轨迹 , 生成线条的实际点   },   onLoad() {     let canvasName = this.data.canvasName     let ctx = wx.createCanvasContext(canvasName)     this.setData({       ctx: ctx     })     var query = wx.createSelectorQuery();     query.select('.handCenter').boundingClientRect(rect => {       this.setData({         canvasWidth: rect.width,         canvasHeight: rect.height       })     }).exec();   },   // 笔迹开始   uploadScaleStart(e) {     if (e.type != 'touchstart') return false;     let ctx = this.data.ctx;     ctx.setFillStyle(this.data.lineColor);  // 初始线条设置颜色     ctx.setGlobalAlpha(this.data.transparent);  // 设置半透明     let currentPoint = {       x: e.touches[0].x,       y: e.touches[0].y     }     let currentLine = this.data.currentLine;     currentLine.unshift({       time: new Date().getTime(),       dis: 0,       x: currentPoint.x,       y: currentPoint.y     })     this.setData({       currentPoint,       // currentLine     })     if (this.data.firstTouch) {       this.setData({         cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },         firstTouch: false       })     }     this.pointToLine(currentLine);   },   // 笔迹移动   uploadScaleMove(e) {     if (e.type != 'touchmove') return false;     if (e.cancelable) {       // 判断默认行为是否已经被禁用       if (!e.defaultPrevented) {         e.preventDefault();       }     }     let point = {       x: e.touches[0].x,       y: e.touches[0].y     }     //测试裁剪     if (point.y < this.data.cutArea.top) {       this.data.cutArea.top = point.y;     }     if (point.y < 0) this.data.cutArea.top = 0;     if (point.x > this.data.cutArea.right) {       this.data.cutArea.right = point.x;     }     if (this.data.canvasWidth - point.x <= 0) {       this.data.cutArea.right = this.data.canvasWidth;     }     if (point.y > this.data.cutArea.bottom) {       this.data.cutArea.bottom = point.y;     }     if (this.data.canvasHeight - point.y <= 0) {       this.data.cutArea.bottom = this.data.canvasHeight;     }     if (point.x < this.data.cutArea.left) {       this.data.cutArea.left = point.x;     }     if (point.x < 0) this.data.cutArea.left = 0;     this.setData({       lastPoint: this.data.currentPoint,       currentPoint: point     })     let currentLine = this.data.currentLine     currentLine.unshift({       time: new Date().getTime(),       dis: this.distance(this.data.currentPoint, this.data.lastPoint),       x: point.x,       y: point.y     })     // this.setData({     //   currentLine     // })     this.pointToLine(currentLine);   },// 笔迹结束   uploadScaleEnd(e) {     if (e.type != 'touchend') return 0;     let point = {       x: e.changedTouches[0].x,       y: e.changedTouches[0].y     }     this.setData({       lastPoint: this.data.currentPoint,       currentPoint: point     })     let currentLine = this.data.currentLine     currentLine.unshift({       time: new Date().getTime(),       dis: this.distance(this.data.currentPoint, this.data.lastPoint),       x: point.x,       y: point.y     })     // this.setData({     //   currentLine     // })     if (currentLine.length > 2) {       var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;       //$("#info").text(info.toFixed(2));     }     //一笔结束,保存笔迹的坐标点,清空,当前笔迹     //增加判断是否在手写区域;     this.pointToLine(currentLine);     var currentChirography = {       lineSize: this.data.lineSize,       lineColor: this.data.lineColor     };     var chirography = this.data.chirography     chirography.unshift(currentChirography);     this.setData({       chirography     })     var linePrack = this.data.linePrack     linePrack.unshift(this.data.currentLine);     this.setData({       linePrack,       currentLine: []     })   }, retDraw() {     this.data.ctx.clearRect(0, 0, 700, 730)     this.data.ctx.draw()   },   //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;   pointToLine(line) {     this.calcBethelLine(line);     return;   },   //计算插值的方式;   calcBethelLine(line) {     if (line.length <= 1) {       line[0].r = this.data.radius;       return;     }     let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5;     if (line.length <= 2) {       x0 = line[1].x       y0 = line[1].y       x2 = line[1].x + (line[0].x - line[1].x) * curveValue;       y2 = line[1].y + (line[0].y - line[1].y) * curveValue;       //x2 = line[1].x;       //y2 = line[1].y;       x1 = x0 + (x2 - x0) * curveValue;       y1 = y0 + (y2 - y0) * curveValue;;     } else {       x0 = line[2].x + (line[1].x - line[2].x) * curveValue;       y0 = line[2].y + (line[1].y - line[2].y) * curveValue;       x1 = line[1].x;       y1 = line[1].y;       x2 = x1 + (line[0].x - x1) * curveValue;       y2 = y1 + (line[0].y - y1) * curveValue;     }     //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上     len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 });     lastRadius = this.data.radius;     for (let n = 0; n < line.length - 1; n++) {       dis += line[n].dis;       time += line[n].time - line[n + 1].time;       if (dis > this.data.smoothness) break;     }     this.setData({       radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize     });     line[0].r = this.data.radius;     //计算笔迹半径;     if (line.length <= 2) {       r0 = (lastRadius + this.data.radius) / 2;       r1 = r0;       r2 = r1;       //return;     } else {       r0 = (line[2].r + line[1].r) / 2;       r1 = line[1].r;       r2 = (line[1].r + line[0].r) / 2;     }     let n = 5;     let point = [];     for (let i = 0; i < n; i++) {       let t = i / (n - 1);       let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;       let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;       let r = lastRadius + (this.data.radius - lastRadius) / n * i;       point.push({ x: x, y: y, r: r });       if (point.length == 3) {         let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);         a[0].color = this.data.lineColor;         // let bethelPoint = this.data.bethelPoint;         // console.log(a)         // console.log(this.data.bethelPoint)         // bethelPoint = bethelPoint.push(a);         this.bethelDraw(a, 1);         point = [{ x: x, y: y, r: r }];       }     }     this.setData({       currentLine: line     })   },   //求两点之间距离   distance(a, b) {     let x = b.x - a.x;     let y = b.y - a.y;     return Math.sqrt(x * x + y * y);   },   ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {     let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;     vx01 = x1 - x0;     vy01 = y1 - y0;     norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;     vx01 = vx01 / norm * r0;     vy01 = vy01 / norm * r0;     n_x0 = vy01;     n_y0 = -vx01;     vx21 = x1 - x2;     vy21 = y1 - y2;     norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;     vx21 = vx21 / norm * r2;     vy21 = vy21 / norm * r2;     n_x2 = -vy21;     n_y2 = vx21;     a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: "#1A1A1A" });     a.push({ c1x: x1 + n_x0, c1y: y1 + n_y0, c2x: x1 + n_x2, c2y: y1 + n_y2, ex: x2 + n_x2, ey: y2 + n_y2 });     a.push({ c1x: x2 + n_x2 - vx21, c1y: y2 + n_y2 - vy21, c2x: x2 - n_x2 - vx21, c2y: y2 - n_y2 - vy21, ex: x2 - n_x2, ey: y2 - n_y2 });     a.push({ c1x: x1 - n_x2, c1y: y1 - n_y2, c2x: x1 - n_x0, c2y: y1 - n_y0, ex: x0 - n_x0, ey: y0 - n_y0 });     a.push({ c1x: x0 - n_x0 - vx01, c1y: y0 - n_y0 - vy01, c2x: x0 + n_x0 - vx01, c2y: y0 + n_y0 - vy01, ex: x0 + n_x0, ey: y0 + n_y0 });     a[0].mx = a[0].mx.toFixed(1);     a[0].mx = parseFloat(a[0].mx);     a[0].my = a[0].my.toFixed(1);     a[0].my = parseFloat(a[0].my);     for (let i = 1; i < a.length; i++) {       a[i].c1x = a[i].c1x.toFixed(1);       a[i].c1x = parseFloat(a[i].c1x);       a[i].c1y = a[i].c1y.toFixed(1);       a[i].c1y = parseFloat(a[i].c1y);       a[i].c2x = a[i].c2x.toFixed(1);       a[i].c2x = parseFloat(a[i].c2x);       a[i].c2y = a[i].c2y.toFixed(1);       a[i].c2y = parseFloat(a[i].c2y);       a[i].ex = a[i].ex.toFixed(1);       a[i].ex = parseFloat(a[i].ex);       a[i].ey = a[i].ey.toFixed(1);       a[i].ey = parseFloat(a[i].ey);     }     return a;   },   bethelDraw(point, is_fill, color) {     let ctx = this.data.ctx;     ctx.beginPath();     ctx.moveTo(point[0].mx, point[0].my);     if (undefined != color) {       ctx.setFillStyle(color);       ctx.setStrokeStyle(color);     } else {       ctx.setFillStyle(point[0].color);       ctx.setStrokeStyle(point[0].color);     }     for (let i = 1; i < point.length; i++) {       ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);     }     ctx.stroke();     if (undefined != is_fill) {       ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )     }     ctx.draw(true)   },   selectColorEvent(event) {     console.log(event)     var color = event.currentTarget.dataset.colorValue;     var colorSelected = event.currentTarget.dataset.color;     this.setData({       selectColor: colorSelected,       lineColor: color     })   },   //保存到相册   saveCanvasAsImg() {     var _this = this;     wx.canvasToTempFilePath({       canvasId: 'handWriting',       fileType: 'png',       destWidth: 600,       destHeight: 300,       quality: 1, //图片质量       success(res) {         console.log(res.tempFilePath, 'canvas生成图片地址');         _this.setData({ show: false,tempFilePath: res.tempFilePath});       }     })   },   , autograph: function (e) {     this.setData({ show: true })   }   , closeSheet: function (e) {     this.setData({ show: false })   } }) /*wxss*/ .wrapper {   width: 100%;   height: 95vh;   margin: 30rpx 0;   overflow: hidden;   display: flex;   align-content: center;   flex-direction: row;   justify-content: center;   font-size: 28rpx; } .handWriting {   background: #fff;   width: 100%;   height: 95vh; } .handRight {   display: inline-flex;   align-items: center; } .handCenter {   border: 4rpx dashed #e9e9e9;   flex: 5;   overflow: hidden;   box-sizing: border-box; } .handTitle {   transform: rotate(90deg);   flex: 1;   color: #666; } .handBtn button {   font-size: 28rpx; } .handBtn {   height: 95vh;   display: inline-flex;   flex-direction: column;   justify-content: space-between;   align-content: space-between;   flex: 1; } .delBtn {   position: absolute;   top: 250rpx;   left: 0rpx;   transform: rotate(90deg);   color: #666; } .delBtn image {   position: absolute;   top: 13rpx;   left: 25rpx; } .subBtn {   position: absolute;   bottom: 52rpx;   left: -3rpx;   display: inline-flex;   transform: rotate(90deg);   background: #008ef6;   color: #fff;   margin-bottom: 30rpx;   text-align: center;   justify-content: center; } .black-select {   width: 60rpx;   height: 60rpx;   position: absolute;   top: 30rpx;   left: 25rpx; } .black-select.color_select {   width: 90rpx;   height: 90rpx;   top: 30rpx;   left: 10rpx; } .red-select {   width: 60rpx;   height: 60rpx;   position: absolute;   top:140rpx;   left:25rpx; } .red-select.color_select {   width: 90rpx;   height: 90rpx;   top: 120rpx;   left: 10rpx; }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。